Created by @wert09856 on Sora AI
{ "prompt": { "scene_action": "A wide-angle landscape photograph of a teenage boy immersed in a virtual reality rig, sitting in a complex gaming setup.", "style_consistency (Crucial Detail)": "The entire scene is rendered in the 'ancient cyber-dark' aesthetic of the gnome world. Everything looks scavenged, heavy, modified with oxidized metal, brass fittings, exposed thick wiring, and grime. It's 'junk-punk' technology, not sleek modern cyberpunk.", "subject_and_gear": "A teenage boy wears a bulky, heavily modified VR headset that looks like it's built from salvaged optical parts and leather straps, with thick cables running from it. He is slumped in a massive, armored 'gaming chair' constructed from a rusted pilot's seat reinforced with metal plates and hydraulic pistons.", "the_monitor_and_game": "In front of him, a massive, curved, jury-rigged monitor displays a gritty, pixelated first-person shooter (FPS) game. The on-screen action shows a gloved hand holding a scrap-metal gun blasting pixelated enemies in a ruined junk city.", "environment": "The room is a cramped, cluttered cyber-shack. Walls are covered in salvaged metal sheets, blinking server racks, and tangles of glowing cables. Discarded tech parts lie on the floor.", "lighting": "The scene is lit primarily by the blue and orange glow from the monitor and the faint hum of neon strips and vacuum tubes on the equipment.", "technical": "8k resolution, photorealistic, gritty texture, highly detailed junk technology, dark atmosphere, deep depth of field." }, "negative_prompt": "sleek modern technology, clean room, Apple aesthetics, futuristic shiny plastic, bright daylight, organized cables, high-poly game graphics, clean VR headset, comfortable chair, cartoon, low resolution", "parameters": { "aspect_ratio": "16:9", "style_preset": "Cinematic" } }
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